A blank photo which will be replaced in the near future.

Hi, I'm Calvin Bonomo

Software Engineer and Game Developer

About Me

During the summer after my freshman year of highschool, after playing way too much Minecraft, I began work on my own procedurally generated game. This two-thousand line behemoth, unfortunately, did not lead me to indie success, but instead taught me some of the most valuable lessons I would ever learn. From then on I began studying techniques which I would implement in future projects. I would go on to take computer science classes throughout highschool, ending my senior year with an independent study in video game design and development. I had also entered a few game jams, releasing 2 games: Centismash and Constellation Hunter. Over time I developed a particular interest in 3D computer graphics, working with various graphical APIs such as OpenGL and Vulkan.

Vulkan Tutorial

My first introduction to Vulkan where I follow a tutorial.

Constellation Hunter

A casual game about relaxing atop a snowy mountain and discovering constellations.

Particle Party

A simple physics engine written in python with Pygame. It simulates continuous collisions between particles and lines.